I have a simple card game prototype, and need another person to be a co-designer, co-brainstormer and co-playing-around-er. No pay, no benefit (yet?), purely for the love of making the game.
Let me know if you are interested.
Let me know if you are interested.
The concept
We are living in a high stress fast moving world, with a chance of living a wonderful live. Once in a bluemoon, shit happens. One of you might get cardiac arrest, which is one of the top causes of pre-matured sudden death for adult. However, it is preventable, if you treat it correctly.
Game play
GAME GOAL: Your team out-survives another team.
2 teams : RED and BLUE, decides by drawing from even amount of side cards (2 player: 2 side cards(obviously) , 3-4 player: 4 side cards(2 red/blue), 5-6 player : 6 side cards (3 red/blue). Keep it hidden, and only reveal if you are dead.
2 deck: ACTION and FATE
each turn, a player draws 1 FATE card and 1 ACTION card.
player reveal the FATE card and keep the ACTION card.
player can use the ACTION card in his/ her turn, unless the card specified otherwise.
ACTION deck has attack and defend cards
- Attack: draw 1 fate, draw 2 fate, reverse the round, skip 1 round
- Defend : CPR (to be used to save cardiac arrest patient, one card needed each round), not draw FATE (next round), draw 1 action, draw 2 action.
FATE deck will have
- Nothing : nothing happen
- Cardiac Arrest : you are going under cardiac arrest, so you can't do anything. Other players will have to CPR you, until either AED or Ambulance arrived. If by the end of the round, nobody gives that player CPR, or Ambulance / AED arrive, the player dies).
- AED: if a player is under Cardiac Arrest, AED be used to. Player is stable, CPR is no longer required. However, the player could not move, until ambulance arrive.
- Ambulance: cure all alive cardiac arrest patients.
Quantity of card: Need to be decide after test rounds.
2 teams : RED and BLUE, decides by drawing from even amount of side cards (2 player: 2 side cards(obviously) , 3-4 player: 4 side cards(2 red/blue), 5-6 player : 6 side cards (3 red/blue). Keep it hidden, and only reveal if you are dead.
2 deck: ACTION and FATE
each turn, a player draws 1 FATE card and 1 ACTION card.
player reveal the FATE card and keep the ACTION card.
player can use the ACTION card in his/ her turn, unless the card specified otherwise.
ACTION deck has attack and defend cards
- Attack: draw 1 fate, draw 2 fate, reverse the round, skip 1 round
- Defend : CPR (to be used to save cardiac arrest patient, one card needed each round), not draw FATE (next round), draw 1 action, draw 2 action.
FATE deck will have
- Nothing : nothing happen
- Cardiac Arrest : you are going under cardiac arrest, so you can't do anything. Other players will have to CPR you, until either AED or Ambulance arrived. If by the end of the round, nobody gives that player CPR, or Ambulance / AED arrive, the player dies).
- AED: if a player is under Cardiac Arrest, AED be used to. Player is stable, CPR is no longer required. However, the player could not move, until ambulance arrive.
- Ambulance: cure all alive cardiac arrest patients.
Quantity of card: Need to be decide after test rounds.
The art
For red/ blue team: We can use 2 colour as identification. It's simpler, and neutral. Original concept was good vs bad, but then it will make people behave differently with good/bad identification. This needs more debates though.
For other card: I am leaning toward animal representation. It's internet age, and everyone either love cat or doge (shiba inu). Probably doge art is good and fun enough.
For other card: I am leaning toward animal representation. It's internet age, and everyone either love cat or doge (shiba inu). Probably doge art is good and fun enough.